ENBSeries v0.075c3 for GTA San Andreas
Warning! Added parameters to control reflective bump. This version may fix artifacts with colors of some objects, check out v0.075c: This is the test version of reflective environment bump mapping. Press shift and enter keys together to show control parameters that can be modified by 1.6 keys with PageUp and PageDown. And remember, this is for testing only, final effect will look differently.
v0.075: Added new parameters and effect Depth Of Field. Fixed artifacts of previous versions. By default allmost everything set to maximal quality for GeForce8800, be careful.
v0.074h10: Fixed artifact of hiding effects with modified particles installed (fire, nitro).
v0.074h9: Changed method of copying textures, now car tuning works fast. May be for other artifacts this will be solution.
v0.074h8: Fixed some bugs that makes game crashes after long play, perhaps some graphic artefacts from these also, check out.
v0.074h7: This is test of brightness adaptation completely in hardware, and as result is less CPU dependent and faster code. Performance of shadows also increased. Only few parameters added related to cars lighting.
v0.074g: Activated per pixel car lighting, but without optimizations and works only with shaders 3_0. To control lighting use keyboard keys 5 and 6 together with PageUp and PageDown, increasing or decreasing SpecularPower and SpecularLevel. Currently these parameters are global for all cars. Additional new parameters are UseForAlphaTest(0,1) and UseForAlphaBlend(0,1) in [SSAO] category, they helps to elliminate ambient occlusion artifacts with some plant mods installed.
v0.074f: Works correctly with non-fullscreen viewports, motion blur vectors are not limited any more, added new parameter ShadowBlurRange to control bluriness of shadows, FadeDistance to control ambient occlusion distance, UseEnvBump to deform reflections on cars and two additional parameters for this bump deformations.
v0.074e: Added new parameter UsePaletteTexture, now you can change color correction by custom bitmap image.
v0.074d: Activated preset OcclusionQuality for high-end videocards. Added DepthBias parameter.
v0.074c: This recompilation based on version 0.074b, solve some bugs and activates disabled previously functionality. Motion blur effect still works incorrect, but i decide to let it be, later may be i find out what is wrong. SSAO now have several parameters, also allow to use ambient occlusion only without indirect lightning for better performance. SSAO now activated for AlternativeDepth=0. Some problems with dissapearing and flickering of SSAO and soft shadows now solved. Added shadows filtering.
v0.075: Added new parameters and effect Depth Of Field. Fixed artifacts of previous versions. By default allmost everything set to maximal quality for GeForce8800, be careful.
v0.074h10: Fixed artifact of hiding effects with modified particles installed (fire, nitro).
v0.074h9: Changed method of copying textures, now car tuning works fast. May be for other artifacts this will be solution.
v0.074h8: Fixed some bugs that makes game crashes after long play, perhaps some graphic artefacts from these also, check out.
v0.074h7: This is test of brightness adaptation completely in hardware, and as result is less CPU dependent and faster code. Performance of shadows also increased. Only few parameters added related to cars lighting.
v0.074g: Activated per pixel car lighting, but without optimizations and works only with shaders 3_0. To control lighting use keyboard keys 5 and 6 together with PageUp and PageDown, increasing or decreasing SpecularPower and SpecularLevel. Currently these parameters are global for all cars. Additional new parameters are UseForAlphaTest(0,1) and UseForAlphaBlend(0,1) in [SSAO] category, they helps to elliminate ambient occlusion artifacts with some plant mods installed.
v0.074f: Works correctly with non-fullscreen viewports, motion blur vectors are not limited any more, added new parameter ShadowBlurRange to control bluriness of shadows, FadeDistance to control ambient occlusion distance, UseEnvBump to deform reflections on cars and two additional parameters for this bump deformations.
v0.074e: Added new parameter UsePaletteTexture, now you can change color correction by custom bitmap image.
v0.074d: Activated preset OcclusionQuality for high-end videocards. Added DepthBias parameter.
v0.074c: This recompilation based on version 0.074b, solve some bugs and activates disabled previously functionality. Motion blur effect still works incorrect, but i decide to let it be, later may be i find out what is wrong. SSAO now have several parameters, also allow to use ambient occlusion only without indirect lightning for better performance. SSAO now activated for AlternativeDepth=0. Some problems with dissapearing and flickering of SSAO and soft shadows now solved. Added shadows filtering.
Script Hook RDR 2 is the library that allows to use RDR 2 script native functions in custom *.asi plugins. Note that it doesn't work in RDR Online, script hook closes RDR 2 when player goes in multiplayer, see details in the readme.
This distrib also includes the latest Asi Loader and Native Trainer.
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Installation
1. Copy ScriptHookRDR2.dll to the game's main folder, i.e. where RDR2.exe is located.
2. In order to load asi plugins you need to have asi loader installed, you can download it separately or use the latest version that comes with this distrib (dinput8.dll).
3. This distrib also includes a sample asi plugin - native trainer, if you need a trainer then copy NativeTrainer.asi too.
1. Copy ScriptHookRDR2.dll to the game's main folder, i.e. where RDR2.exe is located.
2. In order to load asi plugins you need to have asi loader installed, you can download it separately or use the latest version that comes with this distrib (dinput8.dll).
3. This distrib also includes a sample asi plugin - native trainer, if you need a trainer then copy NativeTrainer.asi too.
Thanks bro it worked i dont know if i did it porperly i deleted the scripthook.dll and the scripthook then downloaded it again open the file then lauched the game thanks a lot bro. Disclaimer: Although we make every effort to ensure the validity of submissions to the GTAGarage database, GTANet cannot accept responsibility for the contents of user submitted files.
Concept
The main concept is that compiled script plugins depend only on ScriptHookRDR2.dll, so when the game updates the only thing that user must do in order to make scripts working again is to update script hook runtime (i.e. ScriptHookRDR2.dll).
The main concept is that compiled script plugins depend only on ScriptHookRDR2.dll, so when the game updates the only thing that user must do in order to make scripts working again is to update script hook runtime (i.e. ScriptHookRDR2.dll).
Gta San Andreas Game Download
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